Tomb Raider makers stick by its ‘18’ tag

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THE makers of the new Tomb Raider computer game have insisted there were “no outside pressures” to include more violence after it became the first in the series to receive an 18 rating.

Ian Livingstone, life president of Eidos, said Lara Croft’s latest adventure features combat play with “gritty realism” as she is left stranded on a mysterious island in her first outing in three years.

But Mr Livingstone, who received a CBE in the New Year’s Honours List, denied the success of shooter games such as Call Of Duty and Grand Theft Auto had influenced the game’s developers to include more fighting scenes.

“There was no outside pressure to change,” he said. “Audiences today want realism in their games. The pillars of Tomb Raider are exploration and adventure, puzzle-solving and combat.

“Combat had always been an after-thought in previous Tomb Raiders so we thought we want to raise the combat.

“To make that realistic she’s going to have to sustain ­damage. Previously she’d been armour plated, Teflon covered and ­adventurous.

“A decision was made to make it 18 because of the combat involved, the graphics involved and that gritty realism. It’s definitely the correct decision.”