A quarter of Scottish parents struggle to get kids away from screens

Many parents sturggle to get their children to switch off their iPads and mobile phones .
Many parents sturggle to get their children to switch off their iPads and mobile phones .
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Its always been a struggle to get kids to do as they’re told but with the popularity of technology its now become even harder.

More than a quarter of parents in Scotland have difficulty getting their children to ‘unplug’ and take part in activities away from television, phone and computer screens, according to a survey by Action for Children Scotland.

When quizzed about controlling their children, most parents said they struggled to limit technology-based activity (26 per cent) more so than they did to get children eat healthily (17 per cent).

The study revealed that a sample of 2,000 children aged between five and 16 showed that tablets were fast becoming the preferred device of many children, with one in three of five to seven year-olds having their own. Paired with the availability of apps, hours of the day can be lost to looking at screens.

READ MORE: Does new tech harm our relationship with children?

Only four per cent of the respondents had problems getting their children to go to bed while 19 per cent encountered issues trying to persuade children to do their homework.

Paul Carberry, director of children’s services at Action for Children Scotland, said: “Technology is an often necessary part of the lives of children and parents alike, but it’s important to maintain a balance with other activities and quality family time.

“We know from our extensive work with families that strong relationships with parents build resilience in children, making them less susceptible to bullying or abuse outside the home, and encouraging them to speak to their parents about any fears or concerns.

To prize children away from technology, the charity recommends playing fun activities for the whole family that doesn’t involve technology, creating a weekly schedule on the principle of an hour of ‘energy in (technology use) equalling an hour of ‘energy out’ (other activities). Replicating what they enjoy in the video games in real life such as sports or puzzles.